F.E.A.R Extraction Point
FEAR Extraction Point is an expansion pack for the psychological horror first-person shooter video game F.E.A.R., published by Sierra Entertainment and developed by TimeGate Studios (rather than Monolith Productions, the developers of F.E.A.R.).
It was released on October 24, 2006 for Microsoft Windows and requires the full original game in order to be played. Also, a stand-alone single player demo has been previously released. The expansion was ported to the Xbox 360 and released as part of the F.E.A.R. Files package on November 6, 2007.
This expansion owes its name to the game’s ultimate goal for the player, to reach the extraction point and leave the city where the adventure takes place. Extraction Point adds new weapons, enemies, and single-player levels, but no new multiplayer content.
Additional improvements were also made to the enemy artificial intelligence. The sequel to F.E.A.R., F.E.A.R. 2: Project Origin, ignores the events of both expansion packs.
The paranormal has fascinated man for as long as it has terrified him. Everything from ghosts to demons has cropped up in the imaginations of various cultures. Russians have the Baba Yaga. Romania has the myth of Dracula. Even the Japanese have myths about the paranormal, as seen in horror films like The Grudge.
But whether you believe in these tales of the paranormal or not, one thing that we can all agree on is that there is nothing more terrifying than a bad video game. Prepare to be scared.
F.E.A.R. Files features two separate games in one: Extraction Point and Perseus Mandate. The game essentially boils down to you, a super soldier, killing a lot of clones in big, black armour, with the occasional ghost or robot here and there.
F.E.A.R. Files uses combat adaptable AI to provide an intense “action movie” experience while keeping players engrossed in its spine-chilling storylines.
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